It’s hard to imagine what a humorous take on Ubisoft’s new third-person shooter game, Tom Clancy’s Ghost Recon: Future Soldier might look like.
Ieyoub, who worked for IGN for seven years before starting his own production company, Layer Media, in 2011 had two weeks to create the video in which a soldier straight out of the game gets a job as an intern at IGN. In addition to coming up with the concept and writing the script, he also did all of the 2D and 3D motion graphics using MAXON’S CINEMA 4D and After Effects.
CINEMA 4D also came in handy when Ieyoub needed to create some effects to make the scene in which the UPS boxes stack up on people’s desks look more comical and dramatic. After first trying to make the scene work by having a production assistant stand off camera and throw boxes onto the desks from off camera, he decided to use CINEMA 4D to model the boxes. “And then I used proxy geometry and physics to shoot boxes out of an emitter and land in a stack in a cool, funny way,” he explains.
Ieyoub attributes much of his success using CINEMA 4D for this project to the many helpful tutorials he was able to find online on YouTube. And, as an experienced After Effects user, he was grateful for the smooth integration between the two software packages, which allowed him to share a camera and jump back-and-forth quickly and easily. “I’m sure there are smarter ways I could have done things", he says. “But at the end of the day, I thought it turned out really well and the people at Ubisoft were really happy with it, too.”
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