Ghost Town Media on the Making of the Video for Linkin Park’s ‘A Light That Never Comes’
During the two months they worked on the video, the biggest challenge Ghost Town Media faced was the sheer expansiveness of the piece, Parvini says. Because CG is ubiquitous these days, it’s easy to take for granted what it takes to create an entire digital world. But for a small production house, the reality is “you’re wrangling a monster,” he explains.
“We had to build the whole place brick by brick, and having to make everything, gather all of the assets and drop them in all scenes was really challenging. I think at one point we had about 70,000 buildings in our city setup, which is around the same as Manhattan.” (Watch the process video here.)
It helped that they were able to use CINEMA 4D’s MoGraph to clone many of the buildings they needed.
Combining stock models and custom-built building structures, Ghost Town used cloned instances in CINEMA 4D to allow for quick population of buildings across specific segments of the city. Using the instance cloner system after the buildings were populated allowed Ghost Town to quickly adjust positions and final angles.
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