Music and images are often intertwined in new media – and CINEMA 4D often plays an important role in adding impressive imagery to music.
Tony used CINEMA 4D to create most of the visuals and had to use several elements taken from external applications for the animation – which “… was not a problem thanks to CINEMA 4D’s comprehensive import options,” as Tony states. “Especially the file exchange with After Effects and its seamless integration with CINEMA 4D sped up workflow enormously!” Otherwise, many aspects of the work on ‘Floating Metal Key’ was interdisciplinary and included numerous applications – with CINEMA 4D at the core of the project.
Much of the work done in CINEMA 4D was done using the MoGraph feature, which was used to animate the numerous object fragments floating in the scene. Hair and spline dynamics as well as Thinking Particles, and almost all Deformer objects were used to really put things in motion. Features not offered by CINEMA 4D were simply created via plugins such as Thrausi, for example.
The animation was rendered primarily using CINEMA 4D’s Standard Renderer. The Physical Renderer was used to render a few scenes that required render settings not included with the Standard Renderer. By strategically splitting the render process between both renderers and with the right settings, the team was able to accurately plan the required render time, which was split up across three render clients.
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