The new bridge between the two applications will debut at the MAXON booth (#1422) on August 12, 2014
MADRID & FRIEDRICHSDORF, 30 July, 2014 – SOLID ANGLE, maker of Arnold, the industry leading global illumination ray tracer, and MAXON, leading developer of professional 3D software solutions for modeling, painting, animation and rendering, will unveil Arnold for Cinema 4D (C4DtoA) at SIGGRAPH. After several years of independent development, the Arnold for Cinema plugin is now officially within the Solid Angle stable and will debut on the MAXON booth (#1422) on August 12th, at 9:30. This bridge between the two applications will allow Cinema 4D artists direct access to the advanced rendering capabilities of Arnold.
Solid Angle founder and CEO Marcos Fajardo said: “Customers have been asking for a bridge to Cinema 4D for several years. We are delighted to be working with MAXON to make this a reality.”
MAXON Cinema 4D Product Manager Oliver Meiseberg said: “Arnold for Cinema 4D is extremely important to us for high end visual effects. We are proud to be delivering the first public showing of C4DtoA at SIGGRAPH.“
Currently in alpha, Arnold for Cinema 4D is slated for release in Q4 2014. Requests for a tech demo at SIGGRAPH can be made via firstname.lastname@example.org.
For Solid Angle
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Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle’s customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in “Guardians of the Galaxy”, “Elysium, “Gravity”, “Pacific Rim”, Marvel's “The Avengers”, and “Alice in Wonderland”, to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.