Cinema 4D Creates 3D Content for Oculus Rift

October 9, 2014

Oculus Rift is one of the most important new innovations for the media sector. Students Nguyen (Kenji) Duong and Felix Droessler are tapping this market and are using Cinema 4D to create interactive content.



Infinite Travel is the title of the short film they created using Cinema 4D, in which the motion data of a dance performance is uniquely transformed into an animation. This unorthodox film is not only made special by the unique way in which it uses motion data but also by the way its presented: it was specially created for viewing on Oculus Rift displays. In times full of new innovations, Oculus Rift is preparing the next revolution. The head-mounted display promises to let users dive into interactive 3D worlds. The interactive nature stems from the freedom of movement users have to move their heads in a 3D environment.


As part of their course studies at the Hof university / Campus Münchberg, Kenji and Felix were asked by their professor to create an animation that was based on the Motion Bank project. The Motion Bank project, which was also initiated by Professor Zöllner, is an abstract depiction of digitized choreography, with the aim of producing a new view of movement. Kenji and Felix had to use the score from Motion Bank’s ‘No Time to Fly’ by Deborah Hay – and the resulting motion data – for their project. The team decided to portray the music’s mood in particular in the animation. In addition to the adaption for the Oculus Rift, the animation also had to be set up for stereoscopic rendering. This meant that the viewer would not only experience the freedom of movement that Oculus Rift offers but would also view the animation in 3D.


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