Cinema 4D Fires-up Cantina Creative VFX Workflow on The Hunger Games: Mockingjay Part 2

December 16, 2015

Acclaimed 3D Toolset Delivers Powerful Capabilities for Key Hologram Sequences in Blockbuster Sci-Fi Film Finale


Culver City-based design and visual effects studio Cantina Creative relied on Cinema 4D as a central digital content creation tool to generate 120 visual effects shots and 30 hologram shots ranging from holograms, animated posters, monitor shots and user interface (UI) graphics that appear throughout the Lionsgate sequel, The Hunger Games: Mockingjay Part 2.


Mockingjay Part 2 is the fourth and final epic science fiction dystopian film installment in the The Hunger Games film series, and the second of two films based on the novel Mockingjay, the final book in The Hunger Games trilogy, by Suzanne Collins. The film follows Jennifer Lawrence who reprises her role as Katniss Everdeen, the reluctant leader of the rebellion against the Capitol district in the post apocalyptic nation of Panem who must bring together an army, while all she holds dear hangs in the balance. The film was released on November 20, 2015 in the United States.


The Cantina Creative VFX team on Mockingjay Part 2 − which also provided extensive visual effects for Mockingjay Part 1 − comprised of VFX Supervisors Jay Grunfeld and Venti Hristova, VFX Producer Donna Cullen, Compositing Supervisor and Cantina Creative Co-founder, Stephen Lawes, and Executive Producer and Cantina Creative Co-founder, Sean Cushing, again worked closely with Mockingjay Part 2 Director, Francis Lawrence, and VFX Supervisor, Charles Gibson, who provided creative direction in terms of design content requirements.


Other artists on the Cantina Creative team included: Jayse Hansen, Alan Torres, Stephen Morton,Sang Youb Shin, Nhi Ngoc Vo, Alexandra Boden, Julianne Dome, Aaron Eaton, Matt Eaton, Junghwa Hong, Lauren Hulsey, Jennifer Kennedy, Karla Curby, Tony Lupoi, Leown Nowlin, Jr., and Fernando Raigoza, Jr.


Hristova explains that the studio’s primary focus on Mockingjay Part 1 was to generate interactive on-set monitor graphics that would stream live during shooting and that for Mockingjay Part 2 the team was given a more extensive range of post-heavy challenges that included the exclusive use of Cinema 4D to create two main hologram effects and to composite hero monitor screens that required story specific information and animations to advance key plot sequences.


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