Territory Studio Create Futuristic Cityscape for Ghost in the Shell Using Cinema 4D
Duncan Evans Talks to Territory Studio About Its Work on the Elaborately Designed Future Settings:
When you have a fan-favourite anime series like Ghost in the Shell hitting the big screen, in live-action format, complete with Hollywood stars, you know the pressure is going to be on to deliver top-quality visual effects.
That was the challenge facing Peter Eszenyi, Creative Lead at Territory, when the company was asked to devise and visualise concepts for the futuristic holographic technology that is festooned throughout the film. Peter and his team were also asked to create 3D assets for the street scenes and cityscape shots that aligned with Director Rupert Sanders' vision for a fresh look and feel to New Port City.
Given the existing back catalogue of Ghost anime material, and the Director's own ideas, the project could have been quite restrictive, but that's not how it turned out, as Peter explained, "For the holographic technology concepts, we were briefed and worked directly with VFX Supervisor Guillaume Rocheron who, in turn, liaised with Director Rupert Sanders. At the early stages of the project, we were encouraged to reference the animes, but as the project and the Director's vision for this interpretation of the story evolved, there was less emphasis on original references."
In the end, after seven months on the project, Territory successfully created assets with over two million polygons each and delivered 2k plates for the trailer. Peter summed up the experience, "To see the 3D assets in context in the trailer was amazing. Knowing that we had created those from concept through to final shot and seeing how well they realised the Director's vision was a great moment!"
Duncan Evans is the author of Digital Mayhem: 3D Landscapes and Digital Mayhem: 3D Machines and was the launch Editor of 3D Artist magazine.
All images courtesy of Territory Studio / DreamWorks Pictures.
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